Z-Brush
Took a dive into ZBrush..used concept art made by 38 Studios. Don’t mind the squirrel. Inside joke.
A little more…
So many things to model still, and a lot of lighting and UV mapping. Now going into Unreal to take care of any shaders I need for this. I don’t see much being needed. One shader that will be fun to make is one to mimic sweating for the character being modeled by a good friend. Still have to make the seats and still have to write the script to place the markers for the character placement in unreal.
And still have to see how I am gonna get a full crowd in there… geeze. I am sure Unreal will come to it’s knees with that many skinned meshes. Have to make a very aggressive LOD setup. I figure one or two more days of modeling and a day of UV mapping, with another for textures and lighting.. a couple days of technical stuff…
Pulls you right back..
So yeah, I thought I was done making arenas… here I am doing it again. Took a couple days off, but now back to the grind. This is going to be a full venue, seats, lights, some kismet. There are some things I need to figure out and some scripts to write, but I think it will look nice.
This is where the LCD Shader comes in to play.
Watch tower is done
Put the finished watch tower in the gallery. Check it out. Now it’s time to get ready for my next project:

Almost there, took care of a bunch of issues. Still finding things I need to tweak, but after tonight it’s gonna be considered done.
Almost there…
I had intended to just model the tower and call it a day. But it turned into a lot more than that. This is the home stretch, a bunch of tiny minor details to finish this. Not going to be on the comp much tomorrow, so will be done Friday.
More vegitation… material changes..
Getting the mesh all filled out now. Adding more plants to break up the mesh more. Also changed the leaf shader to use vert colors.